UEL GAME PERFORMANCE
Play Like The Pros
- UEL SEASON 8
- TESTING FAQ
222FPS
1080p
152FPS
1440p
87FPS
4K
163FPS
1080p
118FPS
1440p
61FPS
4K
251FPS
1080p
197FPS
1440p
94FPS
4K
291FPS
1080p
212FPS
1440p
124FPS
4K
120FPS
1080p
120FPS
1440p
79FPS
4K
60FPS
1080p
60FPS
1440p
60FPS
4K
189FPS
1080p
138FPS
1440p
86FPS
4K
197FPS
1080p
139FPS
1440p
86FPS
4K
186FPS
1080p
122FPS
1440p
68FPS
4K
164FPS
1080p
137FPS
1440p
93FPS
4K
179FPS
1080p
143FPS
1440p
85FPS
4K
190FPS
1080p
128FPS
1440p
69FPS
4K
60FPS
1080p
60FPS
1440p
60FPS
4K
123FPS
1080p
98FPS
1440p
71FPS
4K
261FPS
1080p
278FPS
1440p
224FPS
4K
117FPS
1080p
91FPS
1440p
57FPS
4K
60FPS
1080p
60FPS
1440p
60FPS
4K
216FPS
1080p
132FPS
1440p
59FPS
4K
191FPS
1080p
167FPS
1440p
119FPS
4K
60FPS
1080p
60FPS
1440p
60FPS
4K
265FPS
1080p
170FPS
1440p
145FPS
4K
180FPS
1080p
131FPS
1440p
67FPS
4K
398FPS
1080p
339FPS
1440p
213FPS
4K
250FPS
1080p
211FPS
1440p
193FPS
4K
60FPS
1080p
60FPS
1440p
60FPS
4K
60FPS
1080p
60FPS
1440p
60FPS
4K
60FPS
1080p
60FPS
1440p
60FPS
4K
218FPS
1080p
126FPS
1440p
69FPS
4K
324FPS
1080p
271FPS
1440p
292FPS
4K
244FPS
1080p
203FPS
1440p
99FPS
4K
60FPS
1080p
60FPS
1440p
60FPS
4K
Ultimate Endgamers League
What are your basic testing methods?
Framerate testing involves taking an average of game play performance on a specific resolution over a 15 minute period of actual dedicated game play. This is done for each 1080P, 1440P, and 4K performance. For games that incorporate load screens, and massively different maps, we test at least a handful of different maps and locations to then average the game performance for one final performance number.
What Graphics Settings were used?
For the vast majority of games, we used the game's default settings where it analyzes the system hardware and sets the game settings for optimal performance. In the instance where the software did not perform this task, we manually set the graphics to "high" wherever possible.
Why are some games only 60FPS?
In most instances, this is a frame cap set by the game publisher. Most of these fall into the category of fighting games. Generally speaking, capping the frame rate at 60fps prevents any possible advantage one player may have against another when playing multiplayer on different computers. For other games, it is often that the game was designed for console first, and is set to maintain performance. This setting can sometimes be left this way when ported to PC. Rest assured, if the FPS is 60 across the board, the computer plays the game as well as it possibly can!