UEL GAME PERFORMANCE
Play Like The Pros
- UEL SEASON 8
- TESTING FAQ
274FPS
1080p
230FPS
1440p
146FPS
4K
216FPS
1080p
171FPS
1440p
99FPS
4K
247FPS
1080p
239FPS
1440p
179FPS
4K
292FPS
1080p
286FPS
1440p
171FPS
4K
120FPS
1080p
120FPS
1440p
91FPS
4K
60FPS
1080p
60FPS
1440p
60FPS
4K
231FPS
1080p
223FPS
1440p
158FPS
4K
246FPS
1080p
189FPS
1440p
129FPS
4K
279FPS
1080p
255FPS
1440p
130FPS
4K
195FPS
1080p
191FPS
1440p
157FPS
4K
197FPS
1080p
189FPS
1440p
129FPS
4K
188FPS
1080p
168FPS
1440p
90FPS
4K
60FPS
1080p
60FPS
1440p
60FPS
4K
171FPS
1080p
134FPS
1440p
81FPS
4K
298FPS
1080p
306FPS
1440p
277FPS
4K
122FPS
1080p
117FPS
1440p
74FPS
4K
60FPS
1080p
60FPS
1440p
60FPS
4K
299FPS
1080p
222FPS
1440p
99FPS
4K
227FPS
1080p
203FPS
1440p
157FPS
4K
60FPS
1080p
60FPS
1440p
60FPS
4K
322FPS
1080p
284FPS
1440p
238FPS
4K
242FPS
1080p
200FPS
1440p
114FPS
4K
407FPS
1080p
320FPS
1440p
260FPS
4K
483FPS
1080p
351FPS
1440p
268FPS
4K
60FPS
1080p
60FPS
1440p
60FPS
4K
60FPS
1080p
60FPS
1440p
60FPS
4K
60FPS
1080p
60FPS
1440p
60FPS
4K
204FPS
1080p
182FPS
1440p
91FPS
4K
344FPS
1080p
324FPS
1440p
299FPS
4K
334FPS
1080p
308FPS
1440p
158FPS
4K
60FPS
1080p
60FPS
1440p
60FPS
4K
Ultimate Endgamers League
What are your basic testing methods?
Framerate testing involves taking an average of game play performance on a specific resolution over a 15 minute period of actual dedicated game play. This is done for each 1080P, 1440P, and 4K performance. For games that incorporate load screens, and massively different maps, we test at least a handful of different maps and locations to then average the game performance for one final performance number.
What Graphics Settings were used?
For the vast majority of games, we used the game's default settings where it analyzes the system hardware and sets the game settings for optimal performance. In the instance where the software did not perform this task, we manually set the graphics to "high" wherever possible.
Why are some games only 60FPS?
In most instances, this is a frame cap set by the game publisher. Most of these fall into the category of fighting games. Generally speaking, capping the frame rate at 60fps prevents any possible advantage one player may have against another when playing multiplayer on different computers. For other games, it is often that the game was designed for console first, and is set to maintain performance. This setting can sometimes be left this way when ported to PC. Rest assured, if the FPS is 60 across the board, the computer plays the game as well as it possibly can!